Daniel Rhodes's profile

World War 2 Battle Royale Concept (2019)

World War 2 Battle Royale Concept (2019)
Role: UI Artist
Time frame: 2 weeks
Objective: Create a modern UI & HUD for a World War 2 themed battle-royale game.
Software used: Adobe Illustrator & Photoshop
Platform: Console & PC
Project Status: Complete, Success
The goal with this GUI and HUD is to give the user a consistent & familiar experience that builds on the theme of the game. This project was a great way for me to test how much relevant information on-screen without it looking cluttered and hindering gameplay. I also wanted to focus on speed with the UI, hence the quick swap wheel.
Key points:
- Needs to look simple, no matter how complex
- Implement features the BR fanbase feel are core and useful
- Give the player information on the HUD without searching menus
- The player should see items and info in expected places on the screen
- Quick & painless for the player to use, help not hinder
Design Doc: https://drive.google.com/file/d/19vmmqDI5fyAfR6bX6AxDG4msGN1svSFR
World War 2 Battle Royale Concept (2019)
Published:

World War 2 Battle Royale Concept (2019)

Published: